jamat
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Re: help with a character build PLEASE
Thanks for all the help so far I will look over all your suggestions and post an updated character for further comment sometime this week
Cheer
J
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2/9/2013, 10:28 am
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jamat
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Re: help with a character build PLEASE
OK here's my revised character write up comments welcome
Spinbearing
Resistances:
Composure 2D
Fortitude 4D
Reaction 3D
Will 2D
Aptitudes:
Intrusion 3D
Athleticism 3D (Affect Area 1D; Hyper-throwing Ball Bearings)
Powers:
Superspeed 4D (800mph - limit: 1 round delay use) [3D]
Wall Crawling 2D (limit only when spinning) [1D]
Burrowing 2D (limit: only when spinning) [1D]
Super Senses 2D (Direction sense, 360 degree vision limit: only when spinning) [1D]
Scattered Ball bearings: Paralysis 3D (area affect +1D, Device: Ball Bearings -1D) [3D]
Advantages:
Dumb luck
Disadvantages:
Dependent
Disreputable
Resistances 7 + Aptitudes 6 + Powers 8 + Advantages 1 + Disadvantages (-2) = 20
Last edited by jamat, 2/9/2013, 10:47 pm
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2/9/2013, 5:09 pm
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Darkpaladin67
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Location: Southern New England
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Re: help with a character build PLEASE
Technically, area affect is a 'power' boost. Your GM may not let you apply it to an aptitude. How do you use 'athleticism' as an area effect. When you dodge, does everyone around you dodge as well? Or is this just for throwing?
Is the 'delayed use' for superspeed the time it takes you to get up to speed while spinning. If so, you might want to limit the other powers to your superspeed instead of just 'spinning'. Also, if you do this, you will not be able to use superspeed to defend (per the description of the limitation).
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2/9/2013, 5:57 pm
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jamat
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Re: help with a character build PLEASE
Yes I saw the Area just for throwing
mmmmm - will have to think the super speed thing but the idea was that he had to get up to speed before the power kicked in but it does seem a little restricting not being able to use the power to defend
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2/9/2013, 6:49 pm
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Dustland
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Re: help with a character build PLEASE
While it never states you can take Boosts with Aptitudes, it makes thematic sense to allow it in cases such as Spinbearing's (or when used with Shooting or Fighting). Plus Aptitudes can take Complications, so it only makes sense.
Like DP mentioned, it's ultimately between you and your Judge to decide; if it helps sway him/her, it will explicitely state that Aptitudes may take Boosts, Complications, and Balanced Complications in the revised edition.
I think Delayed Use is poorly worded and doesn't take into account a situation such as Spinbearing's. As I see it he would not be able to use the power (nor associated powers) during the first round as he "spins up". After that all powers may be used for attacks/defense/whatever until such time that the character stops spinning.
Once again, check with your Judge, but it's not a stretch to justify how your character is built/works in game.
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2/9/2013, 8:31 pm
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