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Marvel's Lone Wolves


I had an opportunity to run Supers for some friends recently. I converted the 1984 Lone Wolves adventure which has a somewhat disjointed plot line but it was fun nevertheless with some tough opponents that have some cool abilities.

I'll start by stating the villains for the chapter, then give a brief outline. I kept the builds very simple and based them on the stats for 1984, not how Marvel portrays them today.

Chapter 1: I Smell a Rat

Sabretooth 20D
Image

Resistances:
Comp 2D
Fort 3D
Reac 3D
Will 2D

Aptitudes:
Athleticism 3D
Intrusion 2D
Presence 2D (BC Scary 3D, Everything else 1D)

Powers:
Super Weaponry 4D (Claws and Teeth; SA 1D)
Super Senses 3D (Smelling and Hearing)
Super Strength 2D



Last edited by Dustland, 3/6/2013, 11:42 pm
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Re: Marvel's Lone Wolves


Vermin 20D
Image

Resistances:
Comp 1D
Fort 5D
Reac 2D
Will 1D

Aptitudes:
Athleticsm 3D (Running on all fours 4D)
Fighting 3D
Intrusion 2D
Streetwise 3D (Sewers 4D)
Survival 2D

Powers:
Summoning 3D ([c]Only Rats!)
Super Senses 3D (Smelling and Night Vision)
3/6/2013, 11:51 pm Link to this post Email Dustland   PM Dustland Blog
 
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Re: Marvel's Lone Wolves


Situation:
The characters are alerted to a growing mob of rioters in the poorer part of town, an area of 4-6 story dilapidated buildings built too close together, filled with the city's poor and hopeless. By the time the heroes arrive, the rioters have started numerous fires, vandalized storefronts, and have beaten to death the few people who have stood in their way, including a pair of police officers!

Background:
Vermin was hired to try out a new toxin that causes extreme aggression when introduced into the blood stream. The villain has a few bags of the powdered toxin he's been feeding to his rats and is using them to run around nipping people and ultimately causing the growing riot.

Sabretooth is on hand to make sure the job gets done because Vermin is essentially a coward, and their mutual employer doubts the ratman would follow through with the plan if he felt threatened (by the heroes for instance!).

Sabretooth has his own agenda though; the sight of all the blood and battle has his bloodlust burning and he's eager to sink his claws into someone. He won't jepordize the mission by wildly joining the fray however. Instead, he'll keep to the rooftops, waiting to isolate some poor hero and lay into him.

Last edited by Dustland, 3/7/2013, 7:08 pm
3/7/2013, 5:42 pm Link to this post Email Dustland   PM Dustland Blog
 
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Re: Marvel's Lone Wolves


The Action:
The rioters begin the scene with a rating of 3D (I use dice for Mooks, but feel free to roll if you want to have a fixed number). They attack the heroes if they are in the range of their clubs, knives, fists, and handguns; otherwise they take out their rage on the surrounding buildings and cars.

The number of rioters increase 1D per round as Vermin's rats poison more of the slum's inhabitants. The characters can pound away at the rioters but it should be obvious pretty quickly that this is not a real solution to the riot!

Each round the characters are in melee combat with the rioters, one of them is subject to the rat's Emotion Control 1D attack. The attack can be defended against as a physical attack but it only damages Composure. Anyone reduced to 0D in Composure flies into a violent rage, attacking non-raging characters. While in a rage the character is immune to any further Composure attacks. They return to normal after an hour away from the rats and can begin to heal Composure as normal.

In order to stop the riot, the characters need to stop the rats. There are two ways to do this:

1) Locate Vermin and deal at least 1D of damage to him, at which point he will flee into the sewers and bring his 3D worth of rats with him to cover his retreat. Note that Sabretooth will join Vermin in a fight but if the ratman flees or is subdued and Sabretooth is outnumbered, he'll attempt to flee via the sewers.

2) Defeat the 3D of rats that are running around. At any given time 1D of rats will be scampering around the rioters, nipping at their heels and reinforcing the mayhem. 1D of the rats will be in an adjacent building, "recruiting" more rioters (1D per round). The last 1D of rats will either be among the rioters or if heroes are available, will be attacking them.

It should be diffult to get at the rats via conventional means (i.e. pounding them) because there's just so many of them and so many places to hide. Environmental changes work well to drive them off however. If the heroes can flood the streets (fire hydrants are everywhere), fill the area with smoke or even fire (might not be a great way to win friends with the rioters), loud noises, or something else annoying or dangerous to them, they'll flee. Once all 3D of the rats have been dealt with, Vermin will flee, even if the characters are unaware of him.

Sabretooth: Will follow the action from the rooftops, using his Athleticism and Super Strength move from building to building (they're very close together or even touching). If he can isolate a character, he'll attack him. Otherwise he'll keep an eye on the action and jump in to defend Vermin if necessary.

Vermin: Just want to get the job over with without getting hurt. He's a mercenary type, but he's a coward through and through. Vermin spends the entire scene lurking in the sewers, directing his rat swarms from the shadows. He has no interest in Sabretooth so if the blood thirsty mutant gets himself in trouble, Vermin won't help. In general, figure Vermin will flee at the first sign of trouble.
3/7/2013, 11:34 pm Link to this post Email Dustland   PM Dustland Blog
 
kroh Profile
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Re: Marvel's Lone Wolves


Possibly after we give this the Supers treatment you could give this the Supers treatment.

Regards,
Walt

---
Fight the Good Fight


3/27/2013, 11:11 pm Link to this post Email kroh   PM kroh Yahoo Blog
 


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