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Harrigan Profile
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Re: PBP SUPERS!


Yep, thinking very early x-man like in terms of power and control. Might hold off on the final powerset until I see what others are pitching, to avoid toe-stepping and the like.
5/21/2013, 8:02 pm Link to this post Email Harrigan   PM Harrigan Blog
 
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Re: PBP SUPERS!


Yes, discovery and control of your powers can definitely be played out in this setting. On the other hand, it's also possible to have complete and great control over your powers, in which case, discovery of why you have control while your teammate does not makes for another great plot.

So currently, it sounds like we may have an alien shapechanger and a mutant energy controller on the way. Any other takers?

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Dice Rolls:Invisible Castle
5/21/2013, 8:47 pm Link to this post Email ruckusmanager   PM ruckusmanager Blog
 
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Re: PBP SUPERS!


Okay, so here's my first kick at the can.

A humble, ocean-loving young woman with starlet looks and down-to-earth sensibilities, Grace Clements has worked at the family business in northern California since she was a young teen, helping her father and uncle with their boating, snorkeling and SCUBA diving expeditions. A natural on the water and with the company's clientèle, Grace loves life's simpler pleasures more than anything -- the sun on her shoulders, the wind in her hair, the salt on her skin, her family at her side.

That all changed, of course, on February 5, 1962. Just twenty one years old, Grace had her life changed forever...

GRACE CLEMENTS

RESISTANCES (5D)
Composure 3D
Fortitude 2D
Reaction 2D
Will 2D

APTITUDES (3D)
Athleticism 2D
Survival 2D
Vehicles 2D

POWERS (12D)
Energy Control 5D - Electric Powers (Boost: Area Effect; Complications: Uncontrollable, Balanced Complications: Debilitating *unless* Touch Attack)
Energy Control 4D - Electric Damage Field (Boost: Damage Field; Complication: Limited Use - Damage Field Only, Uncontrolled for Turning Off)
Paralysis 4D (Complication: Touch Attack)
Vampiric Powers 3D - Drain Electricity/Reaction (Complications: Circumstances - Only vs. Machines)


ADVANTAGES
Attractive
Charismatic
Hideout (Family Camp on a Secluded Island)

DISADVANTAGES
Accidental Power Activation if Overtired, Excited or Stressed
Weakness: Water
Her Presence Interferes with Nearby Electronics

RESISTANCES 5D + APTITUDES 3D + POWERS 12D + ADS 0D - DISADS 0 = 20D TOTAL

I'm very new to the system, so please forgive mistakes in calculation. There are some non-standard things I'm trying to do here, so I'll break it down.

Notes:
Grace has electrical powers, but lacks good control of them. Using them at range makes her tired -- it's easier for her if she can reach out and touch or use a conductor. (I'm thinking she can "touch" people standing 30' away if they're in a puddle that she can also touch.) The Balanced Complication is meant to model this.

I added a second Energy Control power because she can turn on an electric "damage field" that hurts those who touch her -- and note she sometimes has trouble turning it off.

Otherwise reasonably straightforward. Thoughts?

Last edited by Harrigan, 5/22/2013, 5:35 am
5/22/2013, 4:41 am Link to this post Email Harrigan   PM Harrigan Blog
 
Dustland Profile
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Re: PBP SUPERS!


Well I have two ideas; let me know if either would be more appropriate for the game.

1) Mercury man (not his name!): due to an accident, a college student's true nature is revealed to be a living mass of liquid metal that can change shapes and density at will, but he generally looks like a silver version of his former self (think T2!)

Powers: Density control, stretching, super speed, super strength, touch of regeneration emoticon

Themes: Who/what is he? Is he an alien? An advanced robot? And what happened to his parents? When he called from the hospital, they seemed rather irritated at his discovery and disappeared from his life, burning the house down for good measure!

2) The Atomic Dragon (not his name either...though I like it) A Japanese-American that served in WW2 in the OSS as a spy. His final assignment was to operate within Japan itself. He was ordered to move his operation to Hiroshima on short notice...only to have an a-bomb dropped on him once he arrived. He disintegrated in the nuclear cataclysm...

Only to reappear yesterday in San Francisco, his home town, nearly two decades later. Not only is he a highly trained spy, he also has the ability to control and become a green glowing nimbus of radiation (that looks something like an asian-style dragon).

Powers include Insubstantial, Flight, and E Control, as well as plenty of spy craft skills.

Themes: Was he simply in the wrong place at the wrong time? Or was the spy executed by someone within the OSS (and is still operating in the CIA?). Also, his younger brother, twenty years older now, is a notorious criminal in SF and the hero must deal with split loyalties, his unfailing commitment to serve and protect and his duty to his brother.
5/22/2013, 10:55 pm Link to this post Email Dustland   PM Dustland Blog
 
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Re: PBP SUPERS!


Harrigan

Your numbers looks good and I love the character concept (easily fitting into the setting).

The only thing I need to wrap my brain around a little bit is the second Energy Control Power. I'm assuming that the Damage Field "boost" means that once the character turns it on (requiring an action I'm assuming?), it will automatically attack anyone who comes close to you (or is it actually touching the character?). I'm thinking within a foot of the character in order to better justify the complication (most of her allies are going to be staying far away from her anyhow). Do you have any ideas on how it might work defense-wise, or does the damage field complication exclude that? Finally, turning it off (requiring another action, I'm guessing) is the uncontrolled part. Just let me know if I've got the jist of the power down.

The rest is pretty straigtforward. The "either-or" balanced complication on the first energy control is pretty nifty, as is the vampiric drain for machinery only!

Last edited by ruckusmanager, 5/22/2013, 10:58 pm


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Re: PBP SUPERS!


Dustland

Either concept would work well. The first one will have a little different power set than the one other hero (Grace) that has been submitted so far. I really like the second one's back story, and even though he still has some of the same powers (i.e. energy control) as Grace, I think he would definitely fill a different niche.

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Dice Rolls:Invisible Castle
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Re: PBP SUPERS!


Everyone

I think I originally posted that characters should be based on 25 points, but since the first character submitted is at 20 points (along with the fact that is what the book suggests) should we stick with that level?

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Dice Rolls:Invisible Castle
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Harrigan Profile
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Re: PBP SUPERS!


Cool concepts, Dustland. Looking forward to this!

quote:

ruckusmanager wrote:
Your numbers looks good and I love the character concept (easily fitting into the setting).



Good to hear.

quote:


The only thing I need to wrap my brain around a little bit is the second Energy Control Power.



You and me both. emoticon I was pretty exhausted when I wrote those notes, so didn't do a great job explaining what I was trying to do.

quote:


I'm assuming that the Damage Field "boost" means that once the character turns it on (requiring an action I'm assuming?), it will automatically attack anyone who comes close to you (or is it actually touching the character?). I'm thinking within a foot of the character in order to better justify the complication (most of her allies are going to be staying far away from her anyhow).



If you're familiar with BASH, think "Damage Aura." With M&M, the Extra "Aura." Basically, she can make her body brim with electrical energy -- and anyone coming into contact with her would suffer an attack vs. the appropriate defense of their choosing. So that would include anyone making hand to hand attacks against her, grappling with her, or who touches her by accident.

It would indeed require an action to turn on, and otherwise works like a normal power -- she can use it to attack as it's appropriate, she can defend with it when it makes sense, etc. One thing that occurs to me is that it should behave like Mind Shield and Armor -- in that it can be used more than once per round, losing 1D of effectiveness each time its used.

quote:


Do you have any ideas on how it might work defense-wise, or does the damage field complication exclude that? Finally, turning it off (requiring another action, I'm guessing) is the uncontrolled part. Just let me know if I've got the jist of the power down.



Hopefully the above answers the mail on the defense bit -- and yes, I'm thinking she sometimes struggles to turn it off, thus the Uncontrolled bit there. This would also be one of the powers that could get accidentally turned on when she's stressed, overtired and the like.

quote:


The rest is pretty straigtforward. The "either-or" balanced complication on the first energy control is pretty nifty, as is the vampiric drain for machinery only!



You've got it. Looking forward to playing her, and diving into her being denied something that was such a large part of her life -- water.

Just let me know if this all makes sense.
5/23/2013, 2:22 am Link to this post Email Harrigan   PM Harrigan Blog
 
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Re: PBP SUPERS!


Well, looks like I'll go with the back story that the character was nuked during WW2 while serving as an OSS officer in Japan. He reappeared yesterday in his hometown of San Francisco (~20 years late).

As far as powers go, I'll limit them to Density Control and Insubstantial, giving me more dice to put into Aptitudes to better model his OSS background.

Hopefully I'll get a character build and illustration up later this evening!
5/23/2013, 11:22 pm Link to this post Email Dustland   PM Dustland Blog
 
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Re: PBP SUPERS!


Hopefully this is legible!
Image
5/24/2013, 1:55 am Link to this post Email Dustland   PM Dustland Blog
 


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