ruckusmanager
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Re: [OOC] [Supers!] The Age of Aquarius
Grace
Okay, let's make things interesting. In order for Grace to avoid being grabbed, it will be a "hard" roll (Target number 9).
Last edited by ruckusmanager, 5/27/2013, 2:45 am
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5/26/2013, 8:59 pm
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Harrigan
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Re: [OOC] [Supers!] The Age of Aquarius
Invisible Castle for rolling?
Also, have the powers manifested yet? That would make it a LOT easier to avoid Scooter or Scooby or whatever this schlumph's name is...
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5/26/2013, 9:56 pm
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ruckusmanager
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Re: [OOC] [Supers!] The Age of Aquarius
Your powers are available for use. I'm just going to use invisible castle with the character name, and then link to the results. Of course using your powers is going to make it easier (and more interesting!!!). That's why I set the target a little higher than it probably should have been
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5/26/2013, 10:19 pm
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Dustland
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Re: [OOC] [Supers!] The Age of Aquarius
Marcus Kuromizo
Comp 3D
Fort 2D
Reac 2D
Will 2D
Due to his OSS training, Kuromizo is above average in his resistances. He specialized in spycraft which developed his nerves of steel.
Athleticism 2D
Fighting 2D
Intrusion 3D
Investigation 3D
Presence 3D
Kuromizo is a natural athlete and a skilled martial artist. He has mastered various spycraft skillsets.
Density Control 5D (Self Only, Increase Only)
Gravity Control 4D (Centered on Self Only, Affect Area 1D)
Kuromizo's powers allow him to turn into a living dark star, becoming incredibly dense, so much so that he can actually create a localized gravity field that draws objects to himself. When he activates his powers, his skin and all his possessions turn pitch black as light can't escape his body, though a faint glowing aura forms just beyond his form's super dense skin.
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5/27/2013, 12:04 am
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ruckusmanager
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Re: [OOC] [Supers!] The Age of Aquarius
Okay, here's some stats.
Pecks
Comp 2D
Fort 3D
Reac 2D
Will 2D
Athleticism 3D
Fighting 4D (Hand to Hand)
Presence 2D
Normal
Competency Dice: 2
The 5 Thugs will just be a mook rating of 5.
So, let's get this started with Reaction rolls.
Pecks gets an 8 here.
The thugs will just go with their 5.
Everyone else?
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5/27/2013, 2:45 am
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urbwar
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Re: [OOC] [Supers!] The Age of Aquarius
Got a 16 on my reaction roll!
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5/27/2013, 5:32 am
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Harrigan
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Re: [OOC] [Supers!] The Age of Aquarius
Nice one, urb, better than I could do on 4D.
Excellent start, guys -- ruckusmanager, good work getting this together and off the ground so quickly.
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5/27/2013, 12:56 pm
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ruckusmanager
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Re: [OOC] [Supers!] The Age of Aquarius
Stuart
Even though we're waiting for Dustland, I'm pretty sure Stuart is going first! (Even if not, his action probably won't have much impact on what is happening in the tunnel, yet.)
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5/27/2013, 2:50 pm
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ruckusmanager
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Re: [OOC] [Supers!] The Age of Aquarius
Grace
Poor guy doesn't even get a resistance roll since he's just a mook (rating of 1). Your roll is more than enough to knock him out. I'll post the details in the IC thread.
Also, take 1 composure damage, and go ahead and make a composure roll (or convince me it should be something else) at moderate target number (6) to avoid activating some other power.
Last edited by ruckusmanager, 5/27/2013, 2:59 pm
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5/27/2013, 2:53 pm
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Harrigan
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Re: [OOC] [Supers!] The Age of Aquarius
Cool beans. Took the damage, failed the roll, activated the power, etc. -- results all over in the OOC note on the IC post.
Speaking of -- are you okay with OOC notes there, or would you rather handle all that discussion here? In my experience it's sometimes easier to keep it "in context" in the IC thead, but I'm happy to line up with however you want to do things...
Traveling today, so out of pocket for a bit.
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5/27/2013, 3:43 pm
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