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Revised Supers! - Resistances Thread


Okay discuss the Resistances and anything that should be revised about them here.

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"The English language is the product of Norman invaders attempting to pick up Anglo-Saxon women. The resulting language is about as legitimate as the resulting offspring." — From the Internet
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Re: Revised Supers! - Resistances Thread


I think the resistances are good as they are. A little more definition on what happens when the resistance goes to zero could be helpful, For example, if someone looses all his composure and goes into a rage, he is not exactly out of the scene.

Options could include sitting and a corner and pouting, trying to flee, blind rage and more. The options listed in the book are a good place to start, but the vagueness could cause inexperienced players some confusion.

In recovering resistances. Should appropriate aptitudes (medical for fortitude, and Presense for Composure) performed by another character be enough to bring a incapacitated character back to 1D?

Think of it as someone giving a KO'd person smelling salts, or Betty Ross talking the Hulk out of his dehabilitating rage.
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Re: Revised Supers! - Resistances Thread


I agree that Resistances are pretty much good as is. More examples on usage of Resistances and what happens to the character when they are reduced to 0 as Darkpaladin stated would be welcome but otherwise, I don't they need any major revision.
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Re: Revised Supers! - Resistances Thread


I think maybe more clarification on what they are used for, and maybe more some examples of how they are used.

For instance, I mentioned that Reaction could be used for rolling for senses, since it seems the most appropriate without adding a new Resistance.
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Re: Revised Supers! - Resistances Thread


I agree that it works but Reactions seems to be a more physical thing to me.

I wouldn't think we need another Resistance, there is no need for that.

Still I am not sure I would use Reactions for someone noticing a sneaking person on their perimeter.

Since everyone gets 1D in Investigation (Aptitude), and a specialization in "Notice" or "Awareness" that works just fine for me.

Also remember a LOT of these things could be modelled by Ads, like the old Talents from FASERIP.


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Re: Revised Supers! - Resistances Thread


quote:

AndrewCollas wrote:

I agree that it works but Reactions seems to be a more physical thing to me.




I don't see how that disqualifies it. Your senses are part of you, and at least 2 (taste/touch) require physical contact to use properly. And your other senses can be interfered with physically (like a blow to the head, etc). The other 3 don't really fit, and as I keep saying, it shouldn't just be an aptitude (no offense, but I don't agree that just giving them the basic 1D in investigation works better, even with a specialization).

It seems perfectly logical that one Resistance should work for basic senses, with skills/powers for those whose abilities are above the norm.

Reactions are very broad, and just because one appears physical, doesn't mean it is. I don't see how saying "I look around the room, using my Reaction to try and spot something" being invalid.
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Re: Revised Supers! - Resistances Thread


And now I have used my reactions noticing the thing flying at my head, but I can't use them to move now, so I better fall back to my Aptitude of Athleticism, speciality Dodge to get out of the way.

Same scenario with a reversed situation, using Investigation, Notice. It cuts both directions easily.

Yes, Reactions is the one that best covers it, but it doesn't necessarily mean it is the best cover. That's all I think everyone is trying to say man.

Or at least that's all I am saying. emoticon

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Re: Revised Supers! - Resistances Thread


Andrew,

I'm not saying you can't use Investigation, but you seem inclined to not allow Reaction for it. Obviously, if you used Reaction to spot something, you can't use it for Dodge.

Now take having Investigation: You use that to spot danger, then dodge. Now you can't use Investigation to pick up the clue that's there. So either way, you have used something (either a Resistance or an Aptitude).

So why not allow characters to use one or the other then? Seems a simple compromise
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Re: Revised Supers! - Resistances Thread


Never said I wouldn't allow it.

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Re: Revised Supers! - Resistances Thread


quote:

AndrewCollas wrote:

Never said I wouldn't allow it.



It came across like you implied you wouldn't though. I realize now you didn't, but one of your earlier comments leaned that way.



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