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Darkpaladin67 Profile
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Re: Revised Supers! - Resistances Thread


Keep the threads open for discussion. New ideas may be forthcoming. People may have new ideas or questions. The current topic may be 'closed' for the moment, but that does not mean that more comments won't be made.

Regarding defending with no powers left. I admit that it has not occurred in any of my games. Maybe it never will. However, I wanted to pose the situation in case it ever does crop up.
9/3/2012, 4:00 pm Link to this post Email Darkpaladin67   PM Darkpaladin67 Blog
 
AndrewCollas Profile
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Re: Revised Supers! - Resistances Thread


Not closing any threads, just saying it seems the discussion seems to have wrapped up on them.

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"The English language is the product of Norman invaders attempting to pick up Anglo-Saxon women. The resulting language is about as legitimate as the resulting offspring." — From the Internet
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Re: Revised Supers! - Resistances Thread


Heya,

First time poster in these here parts.

IMO what really needs to be addressed in the Resistances is what happens when one or more hit 0.

For my own games, when a Resistance hit 0 you were reeling, i.e. suffering and in deep doo-doo as your character attempted to cope with the negative effects of having taken such a beating. The exact effects depended upon the Resistance but basically your character was in bad shape but not out of the story YET!

Side Note. When reduced to 0 or fewer Resistance I generally ruled that your ability to recover Resistance was reduced depending upon the needs of the story.

When a resistance is reduced to the negative of your resistance, your character was OUT meaning you were out of the story and either mortally wounded, consumed with doubt, etc. and were done for the story. Generally this meant your character was for all intents and purposes dead, comatose, or so overwhelmed he/she hangs up his or her cape for good.

In general, all Resistances were equal in terms of magnitude of the effect on the character so losing Composure was just as serious and impactful as losing all of your Reaction.

>>ReaperWolf
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urbwar Profile
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Re: Revised Supers! - Resistances Thread


This thread over on The Rpg Site is about Composure Damage and how to interpret it when Composure hits 0.

While writing my reply, I made a suggestion on recovering Composure if you're at 0. My suggestion was spending 2-3 Competency Dice to bring the character back to 1D. This would be the character "snapping" out of whatever effect they are under. If they don't have enough Comp dice, other characters can spend theirs to assist, as long as they can justify how they are doing so. Any thoughts on this? Does it sound workable in the spirit of the rules?
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Re: Revised Supers! - Resistances Thread


That's a cool way to do it urbwar. Just like when someone creates an illusion or a mental attack in the comics and the hero snaps out of it (sees through it or recovers from the attack) and then brings the fight back to them.

Regards
Walt

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Graymouser65 Profile
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Re: Revised Supers! - Resistances Thread


Hi All,

I think I am interpreting the purpose of these different topics as brainstorming. If I am wrong, I apologize as I am about to throw out an idea for better or worse.

One thing that the group I play in does with Resistances is allows superhuman levels for them if 1) the character has at least 4 dice in the Resistance at the time of character creation, and 2) that the die that moved it from 3D to 4D (in other words to a potentially superhuman level) was spent from the pool of Power dice, not from the dice used for Resistances or Aptitudes. What effect does this have in the game?

For a non-super character 4D and higher Resistances are possible as in the RAW, but as in he RAW only the best 3 die rolls are used. However, if the character has a superhuman Resistance all dice are added together just as for a standard super power. So a normal with 5D would roll all 5 and take the best three as the sum. The character with a superhuman Resistance of 5D would roll all 5 dice and add them all together.

This is a small, but noticeable, difference and further differentiates normals from supers and makes the Normal Disadvantage more meaningful in the game, at least it has worked out that way in our games. It also allows, in our opinion anyway, more flexibility in creating super tough or super agile characters as they can now have some super benefit without purchasing, for example, Armor as a power or something else if the player doesn't really conceptualizer the character like that.

It came up with a player who wanted a super tough brawler type character but did not see him as having actual body armor per se. He just wanted the character to be super tough and resilient. Although this did not come up, the same thing could happen in the case of a player who wants a super agile character, but does not see them having super speed, for example.

Initially it is a bit cheaper, but it hasn't seemed to be unbalanced in the game so far as the super Resistance can still only be used once, whereas Armor can be used multiple times. So the character tends to shrug off that first physical attack, but after tat, not so much since the Resistance cannot be used again.

That said, we cannot foresee everything so maybe there is a problem in terms of doing it this way. The one thing that did come to my mind was that Armor and superhuman Fortitude Resistance could be unbalancing. Of course you could just say that you cannot have both, but I never like those sorts of, "normally that's okay but in this instance it's not" grumpy cat type of rules exceptions I must admit. It also may be a lot of worry over nothing. One of the great things about the system I think is that you can get some surprising outcomes. I have lost count at this point how many times the person rolling 3D beats the person rolling 5D! So having both a super Resistance and a power like Armor may not be that big of a deal.

Thoughts on super Resistances? Potential or likely problems that we are not seeing?

Matt
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Re: Revised Supers! - Resistances Thread


Have the Brawler or the Acrobat been used in game yet? How have the characters worked out?

Regards,
Walt

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6/8/2013, 8:25 am Link to this post Email kroh   PM kroh Yahoo Blog
 


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