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Revised Supers! - Aptitudes


Discuss Aptitudes and their revisions here please.

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Re: Revised Supers! - Aptitudes


I like aptitudes pretty much as they are written. One question regarding equipment. If someone has the Shooting skill, it assumed that they have a gun of somekind. If someone has the pilot skill, is it assumed that they have a plane or jetpack at their disposal? Same question for the vehicle aptitude.
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Re: Revised Supers! - Aptitudes


Good point, plus there is the whole "Boost/Complication" aspects of the Aptitude to represent things like machine guns, etc...

This is where I find Supers! easy stance can be confusing... that said I don't see why not, so long as they take the "Device" comp on the skill they are using... IE: Piloting 3D [Comp: Device: Bluebird Shuttle 4D]

So when they are using their personal Bluebird Shuttlecraft they fly at 4D but anything else 3D and because it is a Device the Judge can take it away emoticon

That's how I would rule it.

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Re: Revised Supers! - Aptitudes


I've had a couple of in-game instances where one character was using Intrusion and I wanted to oppose their roll for a notice check. Obviously Super Senses would be a good counter-roll, but what if the target doesn't have that power?

Should there be an official Aptitude for Awareness?

In one case, I countered it with Intrusion, thinking that someone who is sneaky is also good catching others trying to be sneaky.

In the other case, the opposing characters were Mooks, so I just used their group rating. The bigger the group, the more eyes and ears, the harder it is to sneak up on them.


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Re: Revised Supers! - Aptitudes


Very good point. I agree that some sort of perception aptitude should be in the standard list.

The way I have run it is that it automatically defaults to the 1d untrained aptitude, unless one actually has a super power or a good reason to use one of their other aptitudes.

It should also be made clear that the list is not the end all, be all. More aptitudes can and should be added as players desire them.
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Re: Revised Supers! - Aptitudes


Two quick Comments:

1) Just because someone has a pilot skill, doesn't mean they should always have access to a plane, etc. Many heroes who are in teams learn to fly their team's vehicles, but don't have 24/7 access to said vehicle. Doesn't seem right to me. Same with shooting. I think these should be accessible if the concept would allow it; otherwise it shouldn't be considered a given.

2) For awareness, I think Reaction works as an appropriate resistance imho. Part of that Resistance's description lists avoiding things that they'd have to likely see first, so it makes sense (to me anyway) to use that to represent it.
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Re: Revised Supers! - Aptitudes


+1 on the need either for a specific "perception" aptitude or change the description of one to cover the use. I've always used Investigation for perception checks because it seems to make sense (even though the description doesn't indicate it).
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Re: Revised Supers! - Aptitudes


quote:

Dustland wrote:

+1 on the need either for a specific "perception" aptitude or change the description of one to cover the use. I've always used Investigation for perception checks because it seems to make sense (even though the description doesn't indicate it).



I'm with Dustland on this one. Not opposed to adding an Awareness aptitude but I think it could also be folded into Investigation with a bit more elaboration in the Investigation aptitude description.

In fact, the entire Aptitude section could be expanded simply by adding generous amounts of examples of how each existing aptitude can be used in the game.

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Re: Revised Supers! - Aptitudes


quote:

Dustland wrote:

+1 on the need either for a specific "perception" aptitude or change the description of one to cover the use. I've always used Investigation for perception checks because it seems to make sense (even though the description doesn't indicate it).



I will say again that I think this is better qualified to be part of a Resistance. Everyone has perception; it's why we have 5 senses. To make it an aptitude makes it a skill to be learned. Yes, I can see that some would be trained to use their senses better than most, but the basics should, imho, be part of a resistance for everyone first, and enhanced through aptitudes powers for those whose perception is above the norm.
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Re: Revised Supers! - Aptitudes


I don't think a "generic" awareness or perception aptitude is needed. Generally, as a Judge, you either want the thing to be spotted else the adventure crashes to a halt (in which case it should be spotted, its just the description of how the thing comes to be found that makes the players aware that something was intended to be hidden or whatever)or your adventure doesn't rely on the thing to be noticed, in which case some checks are needed.
If you need Players to make checks, choose the most appropriate aptitude: If they are making investigations, then that would be appropriate. If they are in a city being tailed, use Streetwise. If something mystical is happening - roll Occultism. If you're in the wilderness, use Survival. If it involves machinery in some way, use Technology. If you're in the Library looking for a rare book, use Academia. And so on.
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