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Darkpaladin67 Profile
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Registered: 09-2012
Location: Southern New England
Posts: 202
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Re: Revised Supers! - Fighting Thread


That is exactly what we thought too... until we playtested it. Now I have one player who will not run it any other way.

quote:

TGIDragonfly wrote:

I haven't play-tested it yet, so I can't really say, but I do think it's too major of a revision for my personal tastes. Still, I think it would be a cool option for the Judge's Book.

That being said, I intend to give this a try sometime soon. Maybe I'll feel differently then.

Best,

Dragonfly



9/9/2012, 11:00 am Link to this post Email Darkpaladin67   PM Darkpaladin67 Blog
 
TGIDragonfly Profile
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Re: Revised Supers! - Fighting Thread


I honestly have to give it a shot and see for myself. Another good excuse to have a game! :-)
9/9/2012, 5:10 pm Link to this post Email TGIDragonfly   PM TGIDragonfly Blog
 
Graymouser65 Profile
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Re: Revised Supers! - Fighting Thread


One of the things I do not like about the way combat is handled is the 2x the lower roll is 2d damage, 3 times is 3D damage, etc. Don't get me wrong, I like the progressive increase in damage, and I like the logic of it, what I do not like is that it is a multiple instead of a set number.

by using multiples of the lower roll it makes it too difficult to damage more powerful characters, even with really powerful attacks. In the RAW to do 2D of damage against a 2D defense you need on average about a 4D attack to double it. But to do 2D damage against a 4D defense you need an 8D attack. That just does not seem right to me given the higher dice values represent super power level things and therefore each additional die actually represents a greater, not lesser, increase in power potential compared to, say, going from 2D to 3D. If it is power vs. mundane Ability or Resistance roll, it is less of an issue with the RAW since only the highest 3 rolls are used, but when it is power vs. power, like energy blast against armor, then you do have this issue.

I am going to playlet the. 6 points higher option based on the previous discussion for doing things like disarming, tripping, etc a foe.

In other words, for a regular attack, beating the opponent by 1-5 points is 1D of damage, 6-10 is 2D of damage, etc.

Matt
5/30/2013, 2:42 am Link to this post Email Graymouser65   PM Graymouser65 Blog
 
kroh Profile
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Re: Revised Supers! - Fighting Thread


Sounds reasonable. Possibly something that can be talked about in the RED (Revised EDition) as an option.

Regards,
Walt

---
Fight the Good Fight


6/7/2013, 8:52 pm Link to this post Email kroh   PM kroh Yahoo Blog
 


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