AndrewCollas
Administrator
Registered: 08-2012
Location: Master Control
Posts: 214
Karma: 4 (+4/-0)
|
Reply | Quote
|
|
Re: Revised Supers! - Wild Die - Optional Rule
So I promised when my headache was gone that I would expand on my Wild Die rules and how my players like them.
Last session we made a plan, the first half of the session, wherein the heroes fought a bunch of 20D low rent supervillains who were taking advantage of a two day freak blizzard to loot, we played it RAW. Not a single house rule.
And it went well... the rules worked and the heroes triumphed (the are 30D) and that was great.
The second fight of the night, vs. Ravage V who are pretty much the baddest of bad asses in the Zenith Universe was a very different fight. We used some house rules and specifically the Wild Die.
It was night and day as far as the players were concerned. The Wild Die made the act of rolling dice less routine for them and more dynamic with a heightened chance of success or setback. They love that stuff, and at the end of every session we have a round-table on the night. They universally said they wanted to keep the Wild Die as they felt it super charged an already tight core system.
So while your mileage may vary, that's what works for us and I have no issue offering the 2 different Wild Die systems proposed as Optional Rules for those who want them.
Cheers!
--- =-=-=-=-=-=-=
"The English language is the product of Norman invaders attempting to pick up Anglo-Saxon women. The resulting language is about as legitimate as the resulting offspring." — From the Internet
|
9/2/2012, 9:21 pm
|
Link to this post
Email AndrewCollas
PM AndrewCollas
Blog
|
kroh
Head Administrator
Registered: 03-2005
Posts: 296
Karma: 3 (+3/-0)
|
Reply | Quote
|
|
Re: Revised Supers! - Wild Die - Optional Rule
So with the wild die, the 6 explodes... does the 1 explode as well (removing dice from the roll)?
Regards,
Walt
|
9/4/2012, 12:18 pm
|
Link to this post
Email kroh
PM kroh
Yahoo
Blog
|
Dustland
Registered user
Registered: 09-2012
Posts: 244
Karma: 3 (+3/-0)
|
Reply | Quote
|
|
Re: Revised Supers! - Wild Die - Optional Rule
Oh Kroh, looking to start a fight are yah?
I only say that because that was a topic of contention on the previous boards. I vote NO!
Here's my favorite quote regarding this topic: Have you ever played a superhero game and said, "Oh man! This game would be PERFECT if only my character sucked more!"
And here's a link if you want to read the original thread if you're interested:Wild Die Debate
|
9/4/2012, 1:04 pm
|
Link to this post
Email Dustland
PM Dustland
Blog
|
TGIDragonfly
Registered user
Registered: 09-2012
Posts: 140
Karma: 1 (+1/-0)
|
Reply | Quote
|
|
Re: Revised Supers! - Wild Die - Optional Rule
quote: AndrewCollas wrote:
Hence the concept of optional rules everyone
If you don't want to use the 1 option, don't, if you do, please do.
I don't see this "suck" the way you guys do, and that's okay. The universe is full of ideas, not all of them get along
So again, there are 2 optional Wild Die rules on the board and I will probably include both of them, beyond that I WILL mention that if you don't want to use the 1 option, don't.
Now we can all be friends again. 
LOL! As one of the original combatants in the short Fumble War of 2012, this is why I love the idea of a Judge's Book. It would allow all of the options to coexist, and different groups can choose different options.
I would recommend that you present this as three seperate options. Wild Die option 1. Wild Die option 2. Fumble Option.
I, for example, would want to use your Wild Die option, sans the Fumble component. See! I agree with half of your rule! :-)
All the best,
Dragonfly
|
9/9/2012, 3:39 am
|
Link to this post
Email TGIDragonfly
PM TGIDragonfly
Blog
|