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Registered: 09-2012
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Liberty Force!


I'll post a summary of our pbp Supers! game here for people to check out that is being run on the Beyond Belief Games forum here:BBG Liberty Force pbp

Hopefully this'll give people unfamiliar with Supers! a chance to see how the game works. Keep in mind I am using one house rule, that is using dice pools for mooks/henchmen/hazards, but other than that it's pretty much the core game.

More later...
9/3/2012, 3:37 pm Link to this post Email Dustland   PM Dustland Blog
 
Dustland Profile
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Re: Liberty Force!


Oops, one other Mook related House Rule, I allow Mooks/Henchmen to have a single Quality, an Aptitude or Power that is higher than their base dice total and helps to define their abilities, or make them a unique challenge.

The four heroes, Glare, Pyrebird, Dragster,and Andromeda comprise Liberty Force, the super-powered task force for Universal City's police department.

Glare is a power-suit hero with the ability to control light, even crafting solid objects out of it.

Pyrebird is a psychic hero who is able to turn into living fire, control fire, and various psychic powers via a modified Wizardry

Dragster is the team's speedster and is straight out of the rulebook.

Andromeda is an alien warrior who has super physical traits (strength, leaping, etc) plus a device that serves as a sword, a skycycle, and other objects as needed.
9/3/2012, 4:10 pm Link to this post Email Dustland   PM Dustland Blog
 
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Re: Liberty Force!


Setup: Universal City is in the middle of a mob war of sorts as an unknown super villain has begun crushing the competition. Attempts to root out this fiend have failed, mainly because everyone's scared to death of him (or is working for him).

An informant, Mr Laguna, makes contact with UCPD and wants to talk, but he demands that Liberty Force be sent to pick him up because he's convinced people are on to him and will try to take him out.

He's right.

Scene 1

When LF arrives at his three story apartment building and intiates contact with him via cell phone, the third floor explodes into an inferno! At the same time a car peels out and zooms away from the scene.

Dragster and Glare take off after the car (treated as Mook 2d). Dragster buffets the vehicle with a gust of wind, causing it lose control but it recovers and continues to flee (took 1d damage). Glare finishes the job by creating a net of "solid" light, catching the car and ending the chase (took another 1d of damage). The driver looked to bolt on foot but Dragster made it clear to him that he wasn't going to win a foot chase!

Meanwhile...
9/4/2012, 5:14 pm Link to this post Email Dustland   PM Dustland Blog
 


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