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Zenith Comics: http:/zenithcomics.com ... For the latest mayhem go to http://earth-alpha.blogspot.ca/ Musings and mayhem from Andrew Collas

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Re: Revised Supers! - General Discussion Thread


Also see this post for more of my grand schemes!

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"The English language is the product of Norman invaders attempting to pick up Anglo-Saxon women. The resulting language is about as legitimate as the resulting offspring." — From the Internet
9/3/2012, 1:57 am Link to this post Email AndrewCollas   PM AndrewCollas Blog
 
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Re: Revised Supers! - General Discussion Thread


While Zenith Comics has a plan to get out all this cool setting material, there are others who have expressed very cool ideas for products.

We do have a Third Party License that is non restrictive and user friendly. We want SUPERS to be the go to game for Superhero gaming and we pride ourselves on being user friendly.

Regards
Walt

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Fight the Good Fight


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Re: Revised Supers! - General Discussion Thread


Yes, yes.

We are open to hearing proposals... lay them on us.

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=-=-=-=-=-=-=
"The English language is the product of Norman invaders attempting to pick up Anglo-Saxon women. The resulting language is about as legitimate as the resulting offspring." — From the Internet
9/3/2012, 11:08 pm Link to this post Email AndrewCollas   PM AndrewCollas Blog
 
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Re: Revised Supers! - General Discussion Thread


Whew! You guys have been busy! All good stuff!

I'm sorry I haven't been on this week, but work is KICKING MY BUTT this year. I'm an educator, and I'm teaching 2 new courses, 2 new grade levels, and at two different institutions. As a consquence, my weeks are currently relegated to lesson planning, grading, and the like. (Things will quiet down after December, as some of my new courses only run for one semester.)

Anyway, that means that my engagement on these boards will probably have to be relegated to weekends for the time being. I'm here, though, and very excited to be a part of this community.

All the best,

Dragonfly
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Re: Revised Supers! - General Discussion Thread


Just curious, what is the plan for play-testing the upcoming edition of SUPERS? There have been a lot of cool, interesting ideas proposed and it would be great if a lot of us could participate in proofing the explanations and testing changes.

Clarification and examples seem to be what the rules need the most. Several times, we've seen Simon pop on here and indicate that there's nothing in the rules to prevent a certain interpretation or application. That philosophy is really at the core of the game: Freedom to do what the characters do best. Since this game doesn't bog down with details of movement, range, area, and action economy, the emphasis is mostly on creative interpretation of opposed rolls.

It is so simple that it is deceiving. When you read through the rulebook, the lightbulb needs to come on time and again revealing how seamlessly SUPERS allows players and the judge to create comic-like scenes - especially compared to the current crop of (FATE or Cortex-based) superhero games.

I watched The Avengers the other day and it really struck me how easily SUPERS would facilitate the type of action displayed in that film. Iron Man used flight to attack Thor. Hulk used super-leap to attack aircraft and invaders. Hawkeye achieved all kinds of effects using his assortment of arrows. Cap used his variety of skills to inspire and become the true leader.

Using other RPGs, those same scenes would typically require several additional die-rolls and actions. And often the attempted idea would break-down and fail at some point unless some sort of resource (luck or hero points) were spent to re-roll.

SUPERS enables.


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Gary Brown
www.whimstorm.com
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Re: Revised Supers! - General Discussion Thread


That is what I really love about this game and the many talented folks on here really showcase time and again what it can do.

That being said, the revised edition will be mostly clarification, examples, new layout and art.

So the supers game you are playing today might not be the one you play tomorrow when the revised book hits, but that will only be because we are going to make an attempt to answer a lot of questions about the rules.

This next phase of SUPERS is the game you are playing, will want to play, and hopefully continue to play. For those publishing, For those of you third party guys out there working hard to add to the SUPERS compatible catalog, what you publish now will still be relevent.

For those of you who want to play test... when the time comes ill shoot a note out to the community. Until then just keep playing

...technically you are already doing your part.

Regards
Walt

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Re: Revised Supers! - General Discussion Thread


End of a Hero - Death and Mortality

In most superhero games, death and severe injury is downplayed. In Supers! there are no 'deadly' attacks. Although superheroes routinely fight and get knocked out, death is rarely seen.

On the rare occasion that death is a factor, it is usually a plot device. Sometimes a player wishes to retire a character with a dramatic ending. Othertimes, the GM may wish to import the seriousness of a situation with the death of an npc.

Howeve, in some games a darker, more threatening mood is desired. In these games, some gms may wish to have the threat of death as a real possibility.

When death is on the line, the gm should make it clear that the attacker is trying to 'kill' the defender. When damage is inflicted, normally when a resistance is reduced to 0D, the character is rendered unconscious. When killing combat is initiated, any additinoal damage inflicted will reduce the other resistances. If all resistances are reduced to 0D, the character is killed.

If these seems too drastic, the gm should allow the expenditure of a competency point to avoid certain death. The character will still be knocked unconscious, but some twist of fate will allow the character to survive the encounter.
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Re: Revised Supers! - General Discussion Thread


The plan is there will be a sidebar and possibly a paragraph or two in the Judge's section that will touch on Death and Dying options, especially as they relate to the campaign type (i.e. Iron Age).

Your 0D in all Resistances equally death is an interesting idea!
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Re: Revised Supers! - General Discussion Thread


Hey, folks. I am a huge Supers! fan but am a little late to the new era for this awesome game. I downloaded the Quick Start when it came out and just bought Supervillains. I just want to say I am really excited to see Supers! rise.

However, please keep the game rules lite. Listening to you guys on the Bamf podcast sounds like you are committed to that course of action.

I understand there are some who want more crunch, but little crunch is the reason it is my go to game for superhero action.

Hopefully, any crunch you add for those who want it, will be in the form of optional modules that can be added in but not part of the core system.

Thank you for committing to making this game, our game the best it can be!
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Re: Revised Supers! - General Discussion Thread


Hey there magehammer! Welcome to the Show!

We want to take SUPERS! and tighten the bolts, kick up the paint job, and give it better gas mileage.

We currently have a crack staff of special agents from ***REDACTED*** combing the SUPERS! database and making things sleek and strong. The purpose of the RED (Revised EDition) was to take everything we loved about SUPERS! and make things a bit clearer.

We started on this road to rev up SUPERS! for the fans of the game because we're fans of the game.

I hope we do you proud...

Regards,
Walt

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Fight the Good Fight


5/26/2013, 4:56 am Link to this post Email kroh   PM kroh Yahoo Blog
 


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