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ION Guard for Supers!


So I've been toying with the idea of converting the concept of the ION Fist, the device used by the ION Guard (a Green Lantern inspired group from the supplement of the same name, released for BASH UE & ICONS), as I think it would fit well with Supers! This is just a placeholder until I have time to sit down and start working out what I think the powers translate to in Supers! terms
1/25/2013, 4:42 pm Link to this post Email urbwar   PM urbwar Blog
 
kroh Profile
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Re: ION Guard for Supers!


I wish that RAD would release more products for this line...

too bad.

Regards,
Walt

---
Fight the Good Fight


1/26/2013, 5:56 am Link to this post Email kroh   PM kroh Yahoo Blog
 
urbwar Profile
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Re: ION Guard for Supers!


He was supposed to do a print version for C7, which was supposed to include the alien book and the third one, but then, iirc, he moved (possibly to another country, not sure), and then it all just fell by the wayside.
1/26/2013, 8:49 am Link to this post Email urbwar   PM urbwar Blog
 
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ION Fist Powers


Ok,

I started my adaption. It's not finished, but I think I have most of it down now. I'll edit this post as I add to the powers of the ION Fist.

Also, since I always screw up the die totals, please point out if I make a mistake with the point totals.

The ION Fist:

Normally a gauntlet shaped device, each ION Fist molds itself to fit the species of the user. Because the device cannot be easily taken, and has an inexhaustible power supply, the ION Fist doesn't get the Device complication applied to it. However, it does get a complication of "No Effect vs Magic" on all powers, which adds 1D to all powers the ION Fist provides.

ION Fist

Energy Sheath:
Armor 2D (1D plus 1D from complication)
Life Support 4D (linked to Armor; 3D plus 1D from Complication)
Cost: Armor 1D, Life Support 3D

Telekinesis 5D (4D plus 1D from complication)
Cost: 4D

Golden Light Manipulation:
Energy Control: Light 8D (7D plus 1 from Comolication)
Boosts: Area Affect 2D, Tough Defence 2D
Cost: 11D

So, 19D so far by my calculations. Just need to add in Flight (once I figure out proper boosts for space travel), and maybe some low Wizardry to cover minor conjurations not covered by the Energy Control (though I might also need it to cover the Omnipotence ION Guard character have)

Comments, suggestions, thoughts?

1/27/2013, 7:15 pm Link to this post Email urbwar   PM urbwar Blog
 
Darkpaladin67 Profile
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Re: ION Guard for Supers!


What level characters would this be for? At nineteen points, it is a little expensive for starting characters, however for a cosmic level campaign the levels will work.

I can see two places where you could shave off points. Namely the area affect and tough defense. Neither boost is implemented that well in the core rules. You might want to save a couple of points by reducing them to 1D each (maybe shave a point off life support or light manip as well).

I liked your reasoning on the device complication. The armor power is a little weak. At only 2D, most of the time the character would be better using other defences. The armor power would not get much use.

The point totals look good.
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Re: ION Guard for Supers!


quote:

Darkpaladin67 wrote:

What level characters would this be for? At nineteen points, it is a little expensive for starting characters, however for a cosmic level campaign the levels will work.



ION Guard are the same as Green Lanterns, so Cosmic level is appropriate. This isn't all their powers either, so the base cost for the ION Fist will be higher in the end

quote:

Darkpaladin67 wrote:
I can see two places where you could shave off points. Namely the area affect and tough defense. Neither boost is implemented that well in the core rules. You might want to save a couple of points by reducing them to 1D each (maybe shave a point off life support or light manip as well).



I realize they aren't well defined, but both do help better express that an ION Guardsman is a little tougher and able to attack more than one opponent without the need of split attack

quote:

Darkpaladin67 wrote:
I liked your reasoning on the device complication. The armor power is a little weak. At only 2D, most of the time the character would be better using other defences. The armor power would not get much use.



Since it's an adaption, it's not designed to be powerful. The Energy Sheath is mostly for protection in space, and isn't designed to be a primary defense. However, as it's linked to the life support power, it can be used in conjunction with it when defending against things involving life support. The Energy control is going to be more useful, as it would allow a force field to be created.

quote:

Darkpaladin67 wrote:
The point totals look good.



That's good. I tend to get them wrong most times
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